Author Affiliations
Abstract
1 Department of Electrical and Computer Engineering, Inha University, 100 Inha-ro, Michuhol-gu, Incheon 22212, Republic of Korea
2 School of Electronic and Electrical Engineering, Kyungpook National University, 80 Daehak-ro, Buk-gu, Daegu 41566, Republic of Korea
3 School of Electronics Engineering, Kyungpook National University, 80 Daehak-ro, Buk-gu, Daegu 41566, Republic of Korea
4 Department of Information and Communication Engineering, Inha University, 100 Inha-ro, Michuhol-gu, Incheon 22212, Republic of Korea
5 e-mail: rineey@knu.ac.kr
6 e-mail: jh.park@inha.ac.kr
We propose a near-eye display optics system that supports three-dimensional mutual occlusion. By exploiting the polarization-control properties of a phase-only liquid crystal on silicon (LCoS), we achieve real see-through scene masking as well as virtual digital scene imaging using a single LCoS. Dynamic depth control of the real scene mask and virtual digital image is also achieved by using a focus tunable lens (FTL) pair of opposite curvatures. The proposed configuration using a single LCoS and opposite curvature FTL pair enables the self-alignment of the mask and image at an arbitrary depth without distorting the see-through view of the real scene. We verified the feasibility of the proposed optics using two optical benchtop setups: one with two off-the-shelf FTLs for continuous depth control, and the other with a single Pancharatnam–Berry phase-type FTL for the improved form factor.
Photonics Research
2024, 12(4): 833
Author Affiliations
Abstract
A novel method to extract a bounding box that contains the three-dimensional object from its spherical hologram is proposed. The proposed method uses the windowed Fourier transform to obtain the angular distribution of the quasi-collimated beams at each position in the spherical hologram and estimates the bounding box by accumulating the quasi-collimated beams in the volume inside the spherical hologram. The estimated bounding box is then used to realize occlusion effect between the objects in the synthesis of the three-dimensional scene hologram.
090.1760 Computer holography 090.1995 Digital holography 070.7345 Wave propagation 
Chinese Optics Letters
2014, 12(6): 060019
Author Affiliations
Abstract
Graphics processing unit (GPU) based fast calculation method for computer generated spherical hologram (CGSH) of a real-existing object is proposed. Three-dimensional (3D) point cloud is constructed by capturing a real-existing object from multiple directions using a depth camera. The GPU based calculation is used in both hologram generation part and numerical reconstruction part of the CGSH. The improved calculation efficiency is verified by comparing the computation speed between central processing unit (CPU) based and GPU based implementation.
090.0090 Holography 090.1760 Computer holography 
Chinese Optics Letters
2014, 12(6): 060016
Author Affiliations
Abstract
We introduce a phase-only hologram generation method based on an integral imaging, and propose an enhancement method in representable depth interval. The computational integral imaging reconstruction method is modified based on optical °ow to obtain depth-slice images for the focused objects only. A phase-only hologram for multiple plane images is generated using the iterative Fresnel transform algorithm. In addition, a division method in hologram plane is proposed for enhancement in the representable minimum depth interval.
090.0090 Holography 100.0100 Image processing 
Chinese Optics Letters
2011, 9(12): 120009

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